LDDMM, Hands On
Three pictures behind Beg, Miller, Trouvé & Younes (2005): why a warp is built by flowing a smooth velocity field, why the gradient is taken in a smoothed space, and why the optimal path has constant speed.
1. One big step versus a flow
Two control points push toward each other (the left one to the right, the right one to the left). The smooth velocity field v they create is the same in both panels. On the left, the warp is the single-step displacement map x + v(x) (the small-deformation model). On the right, the same field is flowed in N small steps. Red cells are folded: the warp has turned them inside out.
2. Why the gradient is taken in the smoothed space
The operator is L = −α∇² + γ. On a wave of frequency k it multiplies by A(k) = γ + α(2πk)², and L†L multiplies by λ(k) = A². The ordinary (L²) gradient contains a term 2L†L·v, so each frequency of v is scaled by λ(k): high frequencies are amplified. The V-gradient (Hilbert gradient) instead scales the force term by 1/λ(k): high frequencies are damped.
3. Why constant speed
For a given path with speed ‖vt‖ at time t on [0,1], the energy is ∫‖vt‖² dt and the length is ∫‖vt‖ dt. The Cauchy–Schwarz inequality says energy ≥ length², with equality exactly when the speed is constant. Re-timing the same path changes the speed but not where it goes, so a path with uneven speed can always be improved without changing its end point.